There’s minimal, although comical voice work that also gives personality to all the different units and three factions available. There’s a dynamicity to the game’s soundtrack too, with the background music ramping up when the action starts and settling down when it subsides. The game also has a very surprisingly well put together and epic-sounding orchestral soundtrack which adds a sense of urgency to each battle and complements the action rather well. Sometimes some of the game’s art and environments err on the side of boring and lifeless, but the characters themselves more than make up for it. The jump from the original Wii version to the high definition Wii U version is noticeable too, with everything looking brighter, much more colourful and much crisper. Characters are well drawn, have distinct and unique (if not mildly culturally insensitive) designs and all looks great. Visually, Swords and Soldier borrows a lot from bright and colourful cartoons like Looney Tunes. Generally speaking, the story in Swords and Soldier’s is easily the component of the game that the developers were least concerned with and it certainly shows, but the game is still enjoyable without. Which forms the basis of the game’s gameplay. Of course, this requires them to carry out all kinds of mundane tasks, many of which require wars against the other factions. The general gist of the story is that three different factions – the Vikings, the Aztecs and the Chinese are all vying for the attention and power of various gods and deities. “HD” manages to bring the full Swords & Soldiers experience to the Wii U, albeit with some clever and intuitive extras. Originally released on Nintendo’s restrictive WiiWare platform, the game was understandably quite scaled back to fit on the service. Swords & Soldiers HD is essentially the original Swords & Soldiers game with a fresh coat of paint for high definition systems.
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